Code Analytics & Insights
Data from tracking 2,494 game codes across 182 titles since 2026-02-11. All numbers below are computed from our live dataset at build time.
Lifespan distribution
How many days each code remained valid, bucketed.
- 0 days304codes(12%)
- 1-7 days329codes(13%)
- 8-14 days538codes(22%)
- 15-30 days340codes(14%)
- 31+ days983codes(39%)
Monthly code discovery
New codes first observed per month, over the last 12 months.
Publisher comparison
Aggregated across known publisher portfolios (heuristic grouping).
| Publisher | Games | Codes | Avg lifespan | Latest code |
|---|---|---|---|---|
| HoYoverse | 3 | 140 | 20d | NMI20MAJGIBP2026-05-29 |
| Lilith Games | 1 | 92 | 19d | AFKJMOONLIGHT2026-03-03 |
| Devsisters | 1 | 21 | 18d | CRKCHRONOSLIVE262026-05-10 |
| Kuro Games | 1 | 13 | 13d | STRANGEVISITORS2026-05-29 |
| Nexon | 2 | 10 | 20d | MAYCOCOO262026-05-05 |
| Shift Up | 1 | 5 | 5d | 2026WORKHARDER2026-02-11 |
Games ranked by code frequency
Top 20 games by total codes tracked.
| # | Game | Codes | Active | Avg lifespan |
|---|---|---|---|---|
| 1 | Sailor Piece | 161 | 154 | 67d |
| 2 | 천상비K | 125 | 13 | 40d |
| 3 | 강철삼국 | 94 | 0 | 0d |
| 4 | AFK Journey | 92 | 0 | 19d |
| 5 | 탕탕특공대 | 88 | 0 | 13d |
| 6 | Fc Mobile | 88 | 0 | 43d |
| 7 | Borderlands 4 | 78 | 67 | 85d |
| 8 | 붕괴 스타레일 | 65 | 0 | 13d |
| 9 | Genshin Impact | 59 | 5 | 17d |
| 10 | Ragnarok Twilight | 57 | 0 | 22d |
| 11 | Zenless Zone Zero | 51 | 0 | 17d |
| 12 | The King Of Fighters Afk | 47 | 0 | 1d |
| 13 | 게임 | 46 | 0 | 16d |
| 14 | Resonance Solstice | 39 | 0 | 34d |
| 15 | Re:Rangers X | 39 | 39 | 54d |
| 16 | Nba 2k26 Locker | 38 | 0 | 49d |
| 17 | 바람의나라 연 | 33 | 0 | 12d |
| 18 | 비공정 기사단 | 32 | 0 | 44d |
| 19 | Haikyu Fly High | 32 | 0 | 64d |
| 20 | Honkai Star Rail | 30 | 6 | 33d |
Longest-lived codes
Top 20 codes that stayed valid for the longest.
| Game | Code | Lifespan | First seen | Status |
|---|---|---|---|---|
| Genshin Impact | GENSHINGIFT | 117d | 2026-02-11 | active |
| Dead By Daylight | FINDERSCREEPERS | 117d | 2026-02-11 | active |
| Dead By Daylight | NIGHTSHIFT | 117d | 2026-02-11 | active |
| Dead By Daylight | IFLOOKSCOULDCHILL | 117d | 2026-02-11 | active |
| Dead By Daylight | REDDIT1MIL | 117d | 2026-02-11 | active |
| Dead By Daylight | BDGPRIDE | 117d | 2026-02-11 | active |
| Dead By Daylight | POLYFLAG | 117d | 2026-02-11 | active |
| Dead By Daylight | DEMISFLAG | 117d | 2026-02-11 | active |
| Dead By Daylight | AROMFLAG | 117d | 2026-02-11 | active |
| Dead By Daylight | TWOSFLAG | 117d | 2026-02-11 | active |
| Dead By Daylight | SPLENDID | 117d | 2026-02-11 | active |
| Dead By Daylight | LETSROLL | 117d | 2026-02-11 | active |
| Dead By Daylight | PRIDE2022 | 117d | 2026-02-11 | active |
| Dead By Daylight | WARRIORPUPPERS | 117d | 2026-02-11 | active |
| Wuthering Waves | WUTHERINGGIFT | 117d | 2026-02-11 | active |
| Honkai Star Rail | CREATIONNYMPH | 117d | 2026-02-11 | active |
| Honkai Star Rail | FAREWELL | 117d | 2026-02-11 | active |
| Honkai Star Rail | IFYOUAREREADINGTHIS | 117d | 2026-02-11 | active |
| Honkai Star Rail | 4TKSX77Y58QK | 117d | 2026-02-11 | active |
| Honkai Star Rail | 5S6ZHRWTDNJB | 117d | 2026-02-11 | active |
How we compute these stats
Every code in our dataset carries a first_seen_at and last_verified_at timestamp written by our verification pipeline. Lifespan is the number of days between those two points. Active status reflects the most recent verification pass. Publisher groupings are hand-curated heuristics based on known portfolio ownership. Data refreshes daily with each build.